How does fish get onto your plate? (5 pictures)

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From sea to plate - learn through play where fish comes from.

What journey does a fish make before it ends up on our plate? In this interactive preschool activity, children discover in a playful way how fish from the sea is eventually served as a meal. The task seems simple: drag the 5 images to the correct place so that the fish’s journey is shown correctly. This sorting activity with exactly 5 pictures helps preschoolers discover the correct order step by step.

Preschoolers practise their logical thinking by placing images in the correct order. They learn to think about what happens first and what comes later. This helps them develop a better understanding of time order, chronology and cause-and-effect relationships.

In addition, this free app stimulates language development. Each image is supported by clear spoken sentences. Children hear many spoken words and concepts. By looking, listening and acting at the same time, new vocabulary is remembered more effectively.

The activity also contributes to world orientation. Preschoolers discover that food follows a journey before it reaches our plate. They learn to think about fish in the sea, catching, transporting, preparing and eating. This helps them better understand the world around them.

Thanks to the simple drag-and-drop controls, children also practise their fine motor skills, hand-eye coordination and digital skills. The free app is suitable for use on tablets, computers, interactive whiteboards and other digital learning environments.

This educational activity is ideal for preschool teachers, support teachers, parents and supervisors looking for a fun way to work on food, fish, the sea, time awareness, vocabulary development, listening skills, world orientation and digital literacy.

Let children discover through play which journey fish makes from the sea to the plate, while also giving them a strong foundation for language, thinking and learning.

In the online logbook, parents and teachers can easily view afterwards which apps were played and which results were achieved.

Learning goals

  • Language development
    • Listening to and understanding simple spoken sentences.
    • Expanding vocabulary related to fish, sea, fishing, boat, net, harbour, shop, cooking and plate.
    • Retrieving information from spoken language supported by images.
    • Making connections between spoken sentences and matching pictures.
    • Understanding concepts such as sea, catch, sell, prepare, first, afterwards and at the end.
    • Retelling a simple event using pictures.
  • Logical and mathematical thinking
    • Arranging a series of five pictures in a logical order.
    • Placing events in the correct sequence.
    • Reasoning about what happens first, afterwards and last.
    • Recognising cause and effect within a concrete situation.
    • Solving a problem by comparing and arranging pictures.
  • World orientation / Orientation to the world
    • Recognising that fish can come from the sea.
    • Understanding that food goes through different steps before it ends up on your plate.
    • Connecting experiences around the sea, boats, fishing, shops, cooking and eating with recognisable images.
    • Understanding that people catch, transport, sell, prepare and eat food.
    • Observing change: from a living fish in the sea to prepared fish on a plate.
  • Sense of time
    • Recognising a simple chronological sequence.
    • Understanding concepts such as first, then, afterwards and finally.
    • Arranging a short event with a beginning, middle and end.
    • Recognising change over time in a series of pictures.
    • Understanding that food does not appear on your plate immediately, but reaches you through different steps.
  • Digital literacy
    • Using a digital application purposefully.
    • Carrying out drag-and-drop movements to solve a task.
    • Using digital media to practise, listen and learn.
    • Working independently or with guidance on an interactive exercise.
  • Motor development
    • Practising fine motor skills by dragging and dropping pictures.
    • Strengthening eye-hand coordination when using a mouse, touchscreen or digital board.
    • Acting purposefully and in a controlled way within a digital environment.

QR code

You can use the downloadable QR code below to navigate directly to this app.