Modelling a mouse with modelling clay (6 pictures)
Modelling a mouse with modelling clay - learn through play to put steps in the correct order.
How do you make a fun mouse with different colours of modelling clay? In this interactive preschool exercise, children discover in a playful way how to model something step by step. The task seems simple: drag the 6 images to the correct place so that it becomes clear how the child makes the mouse. This sorting exercise with exactly 6 pictures helps preschoolers discover the correct order step by step.
Preschoolers practise their logical thinking by placing images in the correct order. They learn to think about what happens first and what comes later. This helps them develop a better understanding of time sequence, chronology and cause-and-effect relationships.
In addition, this free app stimulates language development. Each image is supported by clear spoken sentences. Children hear many spoken words and concepts. By looking, listening and acting at the same time, new vocabulary is remembered better.
The exercise also contributes to world orientation and creative development. Preschoolers discover how to make a figure with modelling clay step by step. They learn to think about shapes, colours, parts and the final result.
Thanks to the simple drag-and-drop controls, children also practise their fine motor skills, hand-eye coordination and digital skills. The free app is suitable for use on tablets, computers, interactive whiteboards and other digital learning environments.
This educational exercise is ideal for preschool teachers, support teachers, parents and supervisors who are looking for a fun way to work on chronological order, modelling, creativity, vocabulary development, listening skills, fine motor skills and digital literacy.
Let children discover through play how to model a mouse with modelling clay and at the same time give them a strong foundation for language, thinking and learning.
In the online logbook, parents and teachers can easily view afterwards which apps were played and which results were achieved.
Learning goals
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Language development
- Listening to and understanding simple spoken sentences.
- Expanding vocabulary related to boy, modelling clay, mouse, legs, tail, nose, ears and modelling.
- Extracting information from spoken language supported by images.
- Making connections between spoken sentences and matching pictures.
- Understanding concepts such as kneading, first, afterwards and at the end.
- Retelling a simple action or process using pictures.
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Logical and mathematical thinking
- Ordering a sequence of six pictures logically.
- Placing actions in the correct order.
- Reasoning about what happens first, afterwards and last.
- Recognising cause and effect within a concrete making activity.
- Solving a problem by comparing and arranging pictures.
- Understanding that different steps together lead to a finished result.
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World orientation / Orientation to the world
- Recognising and understanding a simple creative activity.
- Recognising materials such as modelling clay as something you can knead, shape and model.
- Connecting experiences around playing, making and creative work with recognisable images.
- Observing change: from loose pieces of modelling clay to a recognisable mouse.
- Understanding that a creation is built up step by step.
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Sense of time
- Recognising a simple chronological order.
- Understanding concepts such as first, then, afterwards and finally.
- Ordering a short activity with a beginning, middle and end.
- Recognising change over time in a sequence of pictures.
- Recognising the successive steps of a making process.
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Digital literacy
- Using a digital application purposefully.
- Performing drag-and-drop movements to solve a task.
- Using digital media to practise, listen and learn.
- Working independently or with guidance on an interactive exercise.
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Motor development
- Practising fine motor skills by dragging and dropping pictures.
- Strengthening eye-hand coordination when using a mouse, touchscreen or digital board.
- Acting purposefully and in a controlled way within a digital environment.
- Recognising fine motor actions such as kneading, rolling, pushing and attaching.
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Creative development
- Recognising a creative making process through successive images.
- Understanding that you can make something new with material.
- Recognising design: loose shapes are brought together to form a mouse.
- Paying attention to parts of a figure, such as body, ears, eyes and tail.
QR code
You can use the downloadable QR code below to navigate directly to this app.
