Where does bread come from? (6 pictures)

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From grain to bread - learn playfully about the journey from the field to the table.

How does grain eventually become a delicious loaf of bread on the table? In this interactive preschool exercise, children discover in a playful way the journey grain takes from the field until it becomes bread ready to eat. The task seems simple: drag the 6 images to the correct place so that the process from grain to bread is shown correctly. This sorting exercise with exactly 6 pictures helps preschoolers discover the correct order step by step.

Preschoolers practise their logical thinking by placing images in the correct order. They learn to think about what happens first and what comes later. As a result, they develop a better understanding of sequence, chronology and cause-and-effect relationships.

In addition, this free app stimulates language development. Each image is supported by clear spoken sentences. Children hear many spoken words and concepts. By looking, listening and acting at the same time, new vocabulary is remembered better.

The exercise also contributes to world orientation. Preschoolers discover where bread comes from and which steps are needed before it reaches the table. They learn that grain grows in the field, is processed and eventually changes into bread. This helps them better understand the world around them.

Thanks to the simple drag-and-drop controls, children also practise their fine motor skills, hand-eye coordination and digital skills. The free app is suitable for use on tablets, computers, interactive whiteboards and other digital learning environments.

This educational exercise is ideal for preschool teachers, support teachers, parents and caregivers who are looking for a fun way to work on food, agriculture, bread, time awareness, vocabulary development, listening skills, world orientation and digital literacy.

Let children discover through play how grain from the field eventually becomes bread on the table, while giving them a strong foundation for language, thinking and learning.

In the online logbook, parents and teachers can easily view afterwards which apps were played and which results were achieved.

Learning goals

  • Language development
    • Listening to and understanding simple spoken sentences.
    • Expanding vocabulary related to grain, field, farmer, harvesting, mill, flour, dough, baking and bread.
    • Extracting information from spoken language supported by images.
    • Making connections between spoken sentences and matching pictures.
    • Understanding concepts such as grain, flour, dough, oven, bread, first, after that and at the end.
    • Retelling a simple process using pictures.
  • Logical and mathematical thinking
    • Arranging a series of six pictures in a logical order.
    • Placing events in the correct sequence.
    • Reasoning about what happens first, after that and last.
    • Recognising cause and effect within a concrete process.
    • Solving a problem by comparing and ordering pictures.
    • Understanding that different steps together lead to a final result.
  • World orientation / Orientation to the world
    • Recognising where bread comes from.
    • Understanding that grain grows in the field and is later processed into bread.
    • Becoming familiar with simple steps in the food chain.
    • Connecting experiences related to farming, food and baking with recognisable images.
    • Observing change: from grain to flour, from flour to dough and from dough to bread.
  • Sense of time
    • Recognising a simple chronological order.
    • Understanding concepts such as first, then, after that and finally.
    • Ordering a short process with a beginning, middle and end.
    • Recognising change over time in a series of pictures.
    • Understanding that making bread consists of several successive steps.
  • Digital literacy
    • Using a digital application purposefully.
    • Performing drag-and-drop movements to solve a task.
    • Using digital media to practise, listen and learn.
    • Working independently or with guidance on an interactive exercise.
  • Motor development
    • Practising fine motor skills by dragging and placing pictures.
    • Strengthening eye-hand coordination when using a mouse, touchscreen or digital board.
    • Acting purposefully and with control within a digital environment.

QR code

You can use the downloadable QR code below to navigate directly to this app.